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Playermaker团队版支持什么数据?看这一篇就知道!你想要的传球,控球数据都在这里

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Playermaker团队版专为半职业、青少年、大学和中学足球队伍设计,用户友好型的运动员数据监测解决方案,可对球员的比赛/训练参与度、速度、平衡、力量、速度、耐力、传球网络等生成一个清晰,可视化的报告

以下为Playermaker团队版支持监测的数据:

体能数据 Physical KPIs

覆盖距离
球员比赛/训练覆盖的总距离 (m)
Distance Covered
The total distance the player covered (m)
冲刺距离
球员比赛/训练总冲刺距离 (m)
SD (Sprint Distance)
The total distance the player covered sprinting (m)
冲刺次数
球员超过X m/s的次数(X 可自定义)
Sprints
The number of times the player exceeded X m/s
最大速度
球员在比赛/训练达到的最大速度 (m/s)
Top Speed
The maximum speed the player reached (m/s)
高强度跑距离
球员在比赛/训练超过X m/s所覆盖的距离(m),低于冲刺跑阈值(X 可自定义)
HID (High-Intensity-Distance)
The total distance the player covered with a speed above X m/s and below the sprint threshold (m)
跑动效率(m/min)
总距离除以持续时间 (m/min)
Work Rate (m/min)
The total distance covered divided by the duration of the session/drill (m/min)
加速/减速
球员加速度及减速度
Acceleration/Deceleration
Player ground acceleration and deceleration profile

技术数据 Technical KPIs

触球次数(#)
球员触球总次数
Touches (#)
The total number of ball touches a player had
双足均衡(%)
区分每只脚的触球百分比%
Leg Usage (%)
The % of touches with each foot
控球次数 (#)
球员个人控球次数 (IBP)

IBP-球员需满足条件:
‒ 出球动作(传球/踢球)或
‒ 至少触球3次或
‒ 球员至少带球移动6m
Ball Possessions (#)
The number of Individual Ball Possessions (IBP) the player had.

IBP - a player has control of the ball:
- Release action (pass/kick) or
- Sequence of 3 touches or
- Player covering at least 6 meters with the ball
出球次数 (#)
球员的总出球次数
Releases (#)
The total number of release actions the player had
传球成功率 (%)
球员成功把球传给本队球员的百分比%

控球节奏:单次触球
个人控球次数 (IBP)为1次

短控球
个人控球次数 (IBP)至少为2次,持续时间低于1.5秒

长控球
个人控球次数 (IBP)至少为2次,持续时间高于1.5秒
Pass Completion (%)
The % of releases that successfully reached a player on the same team

Playing Tempo: 1 Touch

IBP with only 1 touch

Short PossessionIBP with a minimum of 2 touches and the duration is lower than 1.5 seconds

Long PossessionIBP with a minimum of 2 touches and the duration is higher than 1.5 seconds
带球时间(s)
球员的带球总时长
Time on the Ball (sec)
The total time the player had possession of the ball
平均带球时间(s)
出球前的平均带球时间,不包含单次触球
Average time on the Ball (sec)
The average time to release; excluding 1 touch
夺回球权次数 (#)
球员直接从对方队伍夺回球权,获得个人控球 (IBP)的次数
Regains (#)
The number of times the player gained an IBP straight from the opposition
丢球次数 (#)
因对手夺回球权或球出界,本方球员失去个人控球 (IBP) 的次数
Lost Balls (#)
The number of times the player's IBP ended with an opponent gaining an IBP or the ball going out of play

团队技战术数据 Team Tactical KPIs

传球网络
每个球员向本队其他成员传球,以及从队友处接球的次数
Passing Network
The number of times each player passed and received the ball from other teammates
团队控球 (TBP)
团队的持续控球情况(统计所有球员的个人控球次数IBP)
Team Ball Possession (TBP)
All consecutive IBP (1 or more) of players in one team
控球率 (%)
团队控球率
Possession (%)
The % of time a team was in possession of the ball
传球次数 (#)
团队球员的总传球次数
Passes (#)
Sum of passes made by the team's players
传球成功率 (%)
团队的传球完成(成功)率
Pass completed (%)
% of completed (successful) passes
传倒次数
每回合团队控球的平均传球次数
Passes per Possession
Average number of passes per TBP
平均控球时长(s)
团队控球的平均时长
Avg. Possession (sec)
Average time of TBP
平均夺回球权时长 (s)
团队从对方球队夺回球权消耗的平均时长
Avg. Retrieving (sec)
The average time it takes a team to regain the ball from the opposition

步态解释 GAIT Definitions

腾空时长
从脚离开地面到下一只脚接触地面之间的平均持续时间。Playermaker团队版区分两只脚的腾空数据,以查看球员双脚对称性
Flight Duration
The average duration between the foot leaving the ground to the contact the next foot touches the ground. The data is presented per leg, to provide symmetry measures
最短腾空时长
从脚离开地面到下一只脚接触地面的最短持续时间
Minimum flight duration
The minimum duration between the foot leaving the ground to the contact the next foot touches the ground
最长腾空时长
从脚离开地面到下一只脚接触地面之间的最大持续时间
Maximum flight duration
The maximum duration between the foot leaving the ground to the contact the next foot touches the ground
左右脚腾空对称
根据上述数据,区分起跳左右脚,对比对称性
Flight duration symmetry
a comparison of the above metrics for the left vs. the right foot output
接触时长
左/右脚再次离开地面前,与地面接触的平均时长
Contact Duration
The average duration the foot has spent in contact with the floor before it leaves the ground again
最短接触时长
左/右脚再次离开地面前,与地面接触的最短持续时间
Minimum contact duration
The minimum duration the foot has spent in contact with the floor before it leaves the ground again
最长接触时长
左/右脚再次离开地面前,与地面接触的最大持续时间
Maximum contact duration
The maximum duration the foot has spent in contact with the floor before it leaves the ground again
左右脚接触对称
左脚和右脚接触时间的差异对比
Contact Time Symmetry
The difference between contact time of the left foot and the right foot
腾空比率
接触时长除以腾空时长,以获得左右脚腾空比率
Flight Ratio
Using the contact duration divided by the flight duration of the average leg values to create the ratio
步频
特定时段内记录的平均步数(左-右-左-右)(每分钟完成的步数)
Cadence
The average number of steps (left-right-left-right) recorded during the given session (steps per min)
最小步频
特定时段内记录的最低步数(左-右-左-右)(每分钟完成的步数)
Minimum cadence
The lowest number of steps (left-right-left-right) recorded during the given session (steps per min)
最大步频
特定时段内记录的最高步数(左-右-左-右)(每分钟完成的步数)
Maximum cadence
The maximum number of steps (left-right-left-right) recorded during the given session (steps per min)
步长
平均步长距离
Stride Length
The average distance of a stride length
最小步长
最小步长距离
Minimum stride length
The smallest distance of a stride length
最大步长
最大步长距离
Maximum stride length
The largest distance of a stride length
步长对称性
上述指标的左右脚步长比较
Steps Asymmetry
A comparison of the left vs. right stride length for the above metrics

Playermaker创立于2017年,服务全球范围内的职业队和足球青训学院,帮助教练提升,助力球员发展。与众多穿戴设备不一样的是,Playermaker是唯一一个穿在脚上的监测设备,将更多的关注重心放在了足球运动员的脚下数据。

更多资料请关注微信公众号:缇克运动科技

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